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Yes, animated, although that makes little difference if you set it up like an
animation and use a mid range clock value for instance to do the still image.
The stream flow thing was simply a spray directed along the ground plane. I was
thinking it could also fall from a height onto the ground with little or no
bounce to pool up in a basin. The main problem being to keep it around long
enough (the lifetime and evaporation parameters) since the particles have a
tendency to shrink away regardless of the settings from what I could tell about
it.
It should be possible for a limited puddling anyhow just using the spray alone
and no separate puddle object.
Not sure I gather your reasoning about the torus or cylinder with a hole for
standing water, unless you meant for the containing object. That would need
some CSG used on the spray. I usually go with either plane, clipped plane, box,
blob, disc or cylinder as water surfaces with a wrinkles pattern or highly
turbulent ripples (waves if active water). Others have used 'height_field' too,
in various ways.
Bob
"The "D"" <the### [at] netzero net> wrote in message
news:388f744f@news.povray.org...
Bob Hughes <omn### [at] hotmail com?subject=PoV-News:> wrote in message
news:388dcc92@news.povray.org...
> Possibly I suppose, although I've only used a separate object for water pools
> (except for a stream I did once). I'd think you would need a real long "life"
> for the spray to get it to collect. I haven't had much success in keeping the
> fake liquid around very long but with a continual flow I would think so.
Was this in an animation, because I was planning on doing a still at least for
now. BTW what object do you normally use for water becasue I'm baffled as to
what I should use so far I've come up with a taurus or cylender with a whole in
it modified by the wave or ripple normal.
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